Or if there was a strict magical order, where fire was stronger than ice, and the like.ĭespite having 50 battles, a lot of items to buy, and people to recruit, the game is very short. Anyways, it would have been nice if certain enemy types were stronger against specific types, and weaker against others. Then again, that’s a strategy in itself, huh? Maybe not the best, though. I would usually move in, gang up on the most dangerous enemy, and slowly work my way to the archers or mages. I also never really found myself using too much strategy. Or, you can forge ahead, and attempt to rid the oncoming horde at you leisure. You can decide to take branching paths to find new weapons, characters, and armor. Combat has enough to offer in terms of attacks, specials, and strategy, while the over world map allows you a bit of freedom during exploration. It’s not overly complicated, and allows anyone to jump right in and learn all the basics of play. The gameplay is easy to follow, and simple to pick up. It’s quirky, and fun to watch the wolves, golems, mages, and all the other little people walking up to each other for a strike. Most of the animation is relegated to the battles. It looks like it’s done in flash, with NPCs, enemies, and allies animating pretty smoothly.
From the characters, to the world, everything is colorful, vibrant, has a lot or nice shading, and intricate gradients. The art style is really nice! I really dig it.
Once the number runs out and hits zero, they fall over dead. When that character is attacked, they can regenerate health as many times as they have soldiers. Each has a number beneath them, which tells how many of that specific soldier you have. You may have 23 Peasants, but only one character shows up on the field of battle. Each character is an army unto themselves. If a character moves to the furthest, lightest tile in their movement area, they will automatically end their turn once they get there.Ĭharacter and enemy numbers are unique in this game. Each soldier has a set limit to where they can move on the board, with tiles darker the closer they are to the character, and gradually getting lighter. Battles occur in turn based fashion, just like chess. Your forces always begin on the left side, while the enemies occupy the right side of the grid. You can only have five of the seven in your party, at a time.īattles take place on a rectangle shaped grid, made up of irregular hexagons.
You eventually meet an Archer, which deals long rang attacks with arrows, a Healer, a Pathfinder, which acts as a swift assassin, a Soldier, a Footman, an Arbelester, and a Knight. You begin your quest with a Peasant, which attacks with a pitchfork. So, as you traverse the map, if you meet a friendly NPC, they usually end up selling you items, or joining your team. The first is your character’s special skill, next to an hour glass that (I think) skips a turn, and a shield for defense. On the bottom of the screen is where the battle icons show up. A question mark in the top left gives character hints, and in the top right is a run away icon, to flee battles, and a gear that lets you save.